Full Title: Game 3004 Final Major Project - Formative Feedback and Posters (Week 9) (06/03/2023)
Formative Feedback)
Following my presentation I got quite a bit of feedback regarding many aspects of textures, model quality and reusability. The first issue being the high gloss and roughness of my floor as all of it looked fairly clean but was highly glossy as though recently mopped but without residue. To remedy this I will turn down the roughness and add more realistic dirt and use it for a diner of around 20~ years of age. The secondary point was that as many of my models had yet to be made they had quite low geometry and appeared quite inconsistent in values. It was quite difficult to focus on the hero asset of the Wurlitzer 1015 due to how tonally bright and overshot much of the scene was. With some advice I will use post processing and redo my lighting to make my scene less intense in the coming week. My final point of feedback was in regard to the lack of decals to truly make assets stand out and have more narrative to them to make for a messy diner. I will consider this in production and will be sure to make plenty of decals of wear and tear as to not make elements of seating, counters and more mirror copies of one another. However with a lack of assets I will prioritise production and have decals be within my final weeks of polish should my schedule workout.To keep the diner walls busy like a classic cluttered American diner of the period I went to research posters/ads of the time to tie it more into the period. When scouting my local library I found a book perfect for the purpose. I took out a book by Steven Heller all about ads/posters of the 70s (Heimann, 2004). Each page was a goldmine and I ended up taking photos of just about half the book, particularly focusing on the food, rock and roll posters and anything coca cola related since much of the advertisement looked fittingly retro dated.
Modelling and Texturing) Posters
I then took these shots into Photoshop to raise the values and clean up the edges. I ended up having about 80 shots I quite liked so I had to cut down quite a bit in the final cut, making for 2 pages of posters. I also made my own posters in reference to pop art of the period of pricing of some menu items I wanted to focus upon like milkshakes and hot dogs. I tried to keep pricing consistent and kept checking back to my menu board I made and the physical menu as well. After I made the base colour with a bit of padding bleeding colours I brought it into Painter to add the additional polish of roughness and normals. I was advised here to add little pins and details to the edges of many posters of which would be hanging on their own as to give them a more realistic sense of design.
I did however want to frame and distinguish more fancy posters in regard to rock and roll and added a tiling frame on the bottom of each page to use it in a hybrid trim fashion. I combined these maps in Designer as well with an alpha to make the final sheet. I then took this sheet into 3DSMax, cut out the UVS, duplicated and moved them slightly to bring all the posters to separate instances. I could have instead opted to design a fancy material with scaling in the engine but figured geometry was way cheaper than 50 material instances with a lot of UV tiling so this worked out better.
Making) Signs, Pots and Narrative
Bibliography)
Heimann, J. (2004) 70s: All-American ads. 1st edn. Köln, America : Taschen.
Boyarsky, B. (1972) ‘LANDSLIDE VICTORY FOR [Richard M.] NIXON’, Los Angeles Times Newspaper (Wednesday Morning, November 8, 1972) Front Cover Headline: ‘LANDSLIDE VICTORY FOR [Richard M.] NIXON’. 1972nd edn, 8 November, p. 1.
Boyarsky, B. (1972b) Los Angeles Times newspaper (Wednesday ..., Los Angeles Times: Good Soft cover (1972) 1st Edition | Bloomsbury Books. Available at: https://www.abebooks.co.uk/first-edition/Angeles-Times-Newspaper-Wednesday-Morning-November/16885734074/bd (Accessed: 06 March 2023).

































































