Full Title: Game 3004 Final Major Project - Another Lighting Pass and Feedback (Week 6) (13/02/2023)
Another Lighting Pass and Lighting Issues)
Despite having assets in as greybox variants I was still very much struggling to compose an interesting interior lighting scenario. As the previous pass was relatively dark I was advised to make visibility easier I should make it daytime. And as I swapped the lighting the environment felt overshot. Thankfully my classmate Jacob Fellows (Fellows, 2023) who is a god at lighting was able to fix many of these overblown shots. Additionally this cut down my complexity severely as my main problem led into how little scattering was occuring. And with static lighting applied after a bake the cost was near non-existence performance wise.
Exploring Other Rooms and Breakdown)
With my current progress sailing you may have seen that I have yet to post shots of the kitchen and toilets. This is due to the fact that they are of lower priority to develop at the moment with my planned calendar and so are more lacking in exploring assets, lighting and more material wise elements. However I did still try to get a cosy diner vibe going in these environments and led me to a problem I soon encountered. The toilets were symmetrical and essentially one and the same. This modularity wasn't a bespoke problem before as much of the environment around the assets was different but I realised that the toilets are copies and as such would need a lot of development to stand out from one another. Not mentioning both a men's and women's distinct bathroom adds the room total to 4 (foh, kitchen, men's and women's separate bathrooms). So with suggestion from feedback will close one of these with a cleaning reason as for it's sudden shutdown. Maybe a rowdy event led to the dire need of a fix or overhaul at the toilet. Or maybe worse secrets lay between the toilet stalls.
Shots)
With my lighting amended better I am growing to quite like the cost evening atmosphere that exists currently in these renders. It feels fun to explore and has a level of familiarity in the effects of sitting down with a cup full of coffee in one of the leather seats. Of course quite low poly and jagged as they might be at the moment.
Feedback and Problems)
One of the problem-worthy weeks as a lot of my materials are finally in the engine and unwrapped too. I ended up having to go back and forth amending UVS for the majority of my problems however there did arise a lovely list of fixes to work on the following week. The first post process was quite overshot and almost overpowering in terms of values; it was overriding for highlights and midlights. I also learnt that I should use this to colour shadows since nothing in life is naturally pure black, unless it's that vantablack paint. Additionally the foliage I have previously made seems to disappear whenever I move or delete assets around but builds back on play. Generally an odd happenstance but most likely has tie-ins with performance. I need to further test this.
Bibliography:
Fellows, J. (2023) Artstation - Jacob Fellows. Artstation . Available at: https://www.artstation.com/jake_fellows18 (Accessed: (13/02/2023)



