Jesse Olchawa
Jesse Olchawa
3D Generalist
Northampton, United Kingdom

Summary

Howdy there! I’m an experienced 3D artist who enjoys telling stories using games. With a background in art, I love bringing even the smallest props to life with narrative details. I’m also a big fan of musicals, noir detectives and cowboys! 🤠

I have experience with:
• Working from either concept or reference
• Hight to low poly asset pipeline
• Sculpting and baking
• Hand painting realistic and stylised textures
• Creating robust modular kits
• Texture management, packing and material setup
• Advanced technical engine shaders

Skills

3D ModelingEnvironment ModelingLow-poly ModelingUV MappingShadersParticlesPython ScriptingVFXPBR TexturingMaxscriptingUnreal EngineOptimisationBlueprintingUILODSToolsProceduralTech ArtDecalsWidgets

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Houdini
Houdini
Python
Python

Productions

    • Video Game
      NDA
    • Year
      2026
    • Role
      3d Generalist
    • Company
      Hooked

Experience

  • 3D Generalist (Freelance) (Soon to be released title) at Hooked
    Remote, GB
    February 2025 - Present

    • Developed technical art solutions including custom shaders, VFX, procedural model generators for a Unity project.

    • Authored a variety of hero and background assets from concept with LODS.

    • Built a procedural generation tool to streamline asset creation.

    • Provided playtesting support to help polish game feel and visuals.

    • Used Github Source Control to manage assets on modelling branch.

  • Lecturer at De Montfort University
    Leicester, GB
    March 2024 - Present

    • Teach technical art and environment art workflows for Unreal Engine 5.

    • Deliver lectures on shaders, tools, procedural workflows, and engine setup.

    • Develop Python and Maxscript based tools for students, including texture processing and drag and drop mesh validation scripts.

    • Provide technical support and guidance for lighting, composition and asset authoring techniques for a variety of project styles.

    • Mentor students through feedback alongside support staff with assessment.

    • Created tools for staff to ensure assessment deadlines are met.