I'm a Junior Technical Artist specialising in developing tools for 3D artist pipelines designed for real-time games engines. With a background in 3D art, I bridge the gap between artists and tech by building easy to use tools with written documentation.
I have experience in:
• Shader development
• Procedural mesh generation
• Python scripting, tool development, and documentation
• Source control and asset management
• Workflow optimisation
Explore my latest projects and breakdowns on my site: https://www.jolchawa.site/.
• Developed technical art solutions including custom shaders, VFX, procedural model generators for a Unity project.
• Authored a variety of hero and background assets from concept with LODS.
• Built a procedural generation tool to streamline asset creation.
• Provided playtesting support to help polish game feel and visuals.
• Used Github Source Control to manage assets on modelling branch.
• Teach technical art and environment art workflows for Unreal Engine 5.
• Deliver lectures on shaders, tools, procedural workflows, and engine setup.
• Develop Python and Maxscript based tools for students, including texture processing and drag and drop mesh validation scripts.
• Provide technical support and guidance for lighting, composition and asset authoring techniques for a variety of project styles.
• Mentor students through feedback alongside support staff with assessment.
• Created tools for staff to ensure assessment deadlines are met.