Howdy there! I’m an experienced 3D artist who enjoys telling stories using games. With a background in art, I love bringing even the smallest props to life with narrative details. I’m also a big fan of musicals, noir detectives and cowboys! 🤠
I have experience with:
• Working from either concept or reference
• Hight to low poly asset pipeline
• Sculpting and baking
• Hand painting realistic and stylised textures
• Creating robust modular kits
• Texture management, packing and material setup
• Advanced technical engine shaders
• Developed technical art solutions including custom shaders, VFX, procedural model generators for a Unity project.
• Authored a variety of hero and background assets from concept with LODS.
• Built a procedural generation tool to streamline asset creation.
• Provided playtesting support to help polish game feel and visuals.
• Used Github Source Control to manage assets on modelling branch.
• Teach technical art and environment art workflows for Unreal Engine 5.
• Deliver lectures on shaders, tools, procedural workflows, and engine setup.
• Develop Python and Maxscript based tools for students, including texture processing and drag and drop mesh validation scripts.
• Provide technical support and guidance for lighting, composition and asset authoring techniques for a variety of project styles.
• Mentor students through feedback alongside support staff with assessment.
• Created tools for staff to ensure assessment deadlines are met.