Full Title: Game 3001 Professional Brief 2 ) Captains Table Environment - Texturing in Painter (Week 7) (14/11/2022)
Baking and Setting Up Masks In Painter)
By using my setup texture sizes I had planned previously I was easily able to make scenes and add my low poly bulk exports for baking. I simply had to enable vertex colour painting in the bake settings and toggle the far side distance for the camera projection. Unfortunately baking is not without issues and for smaller props I realised a lot of detail was lost if not cut out like the typewriters metal hammer head. Some geometry was failing to bake since there was a missing plane below to try and capture the floor detail so this fix was relatively simple. I went back and re-exported the high poly with a different “opacity colour” plane below and cut out the value when baking by making a fill colour mask. Set to the appropriate colour for opacity. Furthermore I resolved my normal issues by painting the value out of my low poly. To do this I enable ambient occlusion as a fill channel mask and set both normal and ambient occlusion to replace. This means I can drag and drop the masks into my scene with a white mask and paint out the black values of where baking artefacts may occur.
Texturing and Alphas - Larger Props)
Fortunately the main setpieces of my large prop export, like the corkboard and paintings had alphas I could easily curate from the episode. As per the nature of the public domain licence I could easily manipulate and creatively change artefacts/shots from the episode to adapt them as alphas for my texture. For the Mrs Melville painting, as a lot of the original episode was in relatively low resolution I had to use AI to upscale the original image before adding a fill content around the outer edge. I then lightly blended the painting together along any sharp colours to try and make it more natural and extend the border edge of paint since it would be relatively zoomed in. I also additionally made a height map by converting the painting to grayscale and adding a filter to mimic the effect of oil paint when it dries.
Furthermore I repeated similar steps to my photographs to make them into polaroids but curated a base height/roughness map since the gloss of the photo would be evidently more than the white base. Elements of the old style Los Angeles map remained unchained as it would be odd to change the reality of urban planning however I did take a newspaper article from the time and reframe a shot from the episode of a “magazine issue” to make it more believable as an interview from the paper. Also changing the time on the newspaper in the process to help fit the time period the murder would take place in the 1970s.
Texturing and Alphas - Small Props)
Evidentially I had a lot more alphas to curate for my small props as a lot of my props were of varying accounts of micro detail/labelling. For the easiest alphas I took to Photoshopping shapes of the hole indents on the rotary phone dial alongside the numbers/cutout hole combination. These worked well on Substance Painters fill layers as masks and let me add the normal detail in without generating further masks. Meanwhile the champagne bottle I made from scratch and tried to mimic an old timey french brand with its make of label. I did however choose to base it more on an easter egg as the brand is called “One More Thing” one of Columbos famous lines.
Another detailing was the font work, as the labels for crates, typewritten script and evidence stickers were all closely matched across references to make for believable labels. The scribbles seen atop of these are also drawn by me in real time as I chose to take a thick marker and sign as Columbo filling out the evidence boxes as messily as I could. I then took these forward into Photoshop as pictures, using curves and masking to get rid of the page. I had the most fun making these alphas as I could really go crazy hiding details in dates, signatures and writing to make the narrative feel more lived in.
Texturing and Alphas - Typewriter)
Following the import I had the most issues texturing this asset as the low poly variant had very messy topology. I had originally attempted to combine planes and flatten the circles on the sides out to the rest of the mesh to save on geometry. This was a horrible choice as the bake took to making everything but spherical shapes. So I kept the geometry in and textured very roughly as a smooth typewriter would be. But ended up once again running into further issues as the keys were all sharing the same UV space. Meaning the individual keycaps could not have differentiating letters. At first I figured I would simply use a decal, but this could prove very expensive I later uncovered. Since there are over 20 keys and 20 decals on 1 mesh would be costly. Let alone the mesh holding at around over 8k tris.
So I went back to the drawing board and realised I would have had the top of the keycap be unique on a separate sheet with all the variants of the possible keys. However to texture this, I would also need a lot of alphas. All 23+ for each key and button. Exported individually. Manually. It took a day and was very draining but the result came out great so I’ve learned crucial lessons in choosing my retexturing battles for the future And realise this would also be the least performance costing measure.
Texturing and Alphas - Books and Pages)
For this sheet, I needed to design the books the “Mrs Melville” series curated. As in a primary shot near the beginning when Ken (the murderer) meets Columbo for the first time he cheerily stacks all the books on him for reading material. Colymbo of course does the reading and soon realises that Ken did not write a single book with Jim. So with a single shot from a side profile I went to work making fictional book covers. I did not want to start from nothing however since I had not experienced such graphical work before.
So I investigated some series of books now in the public domain due to their over 100 year old age and took the art/stylings for my own. Replacing the name, changing colours and key focal elements and wrapping it around a banner. I made 6 of these titles, which are your favourite? I also took to personalising the arch binder margins after making a fictional replica of one titled “Flare”. The scribbles once again coming from my notebook in the similar Columbo handwriting style as I would imagine even the messiest and outward all over the place detective would keep records someplace. In a somewhat readable fashion.





















































