Scatter Tool - Unreal Engine PCG

A fun tool to help set dress large scenes quickly! This tool allows full artistic control when scattering static meshes from both preset data tables or custom created tables. Uses 3 PCG graphs built in: standard scatter mode, box pile mode and foliage mode all accesible from the blueprint instance in world. Outputted actors are instanced for optimisation and combined at runtime. Supports edge detection, tagged actor avoidance and exposed seed values. If you'd like to see read my breakdown blog its available here alongside all graphs to make your own version of the tool! -
https://www.jolchawa.site/post/pcg-scatter-tool-breakdown

Tool Overview Video

Quick Iteration

Placing Tool

3 Core Modes

3 Core Modes

Swapping Tool Modes

Mesh Data Tables

Mesh Data Tables

Inserting Meshes to Custom Table

Randomising Seeds

Randomising Seeds

Controlling Density

Controlling Density

Edge Detection and Avoid Spawn

Pruning Points

Pruning Points

Using Tool in Scene

Blueprint Structure

Blueprint Structure