A fun tool to help set dress large scenes quickly! This tool allows full artistic control when scattering static meshes from both preset data tables or custom created tables. Uses 3 PCG graphs built in: standard scatter mode, box pile mode and foliage mode all accesible from the blueprint instance in world. Outputted actors are instanced for optimisation and combined at runtime. Supports edge detection, tagged actor avoidance and exposed seed values. If you'd like to see read my breakdown blog its available here alongside all graphs to make your own version of the tool! -
https://www.jolchawa.site/post/pcg-scatter-tool-breakdown
Tool Overview Video
Quick Iteration
Placing Tool
Swapping Tool Modes
Inserting Meshes to Custom Table
Edge Detection and Avoid Spawn
Blueprint Breakdown on my blog: https://www.jolchawa.site/post/pcg-scatter-tool-breakdown
Using Tool in Scene